2000AD Prog 2235 is out this week, featuring Dept K – by Cliff Robinson (lineart) and Dylan Teague (colours)
It’s kind of exciting to see characters I designed handled by Cliff – we’re two very different artists operating at two ends of an extreme, I think, so when Cliff draws something I’ve designed (or, has happened once in the past) I’ve drawn something he’s designed it’s fun to see where are sensabilities take us.
I tend towards chunky and clunky character designs but with a certain elasticity / cartoony-ness that. Cliff has a more delicate line that is more realistic and elaborate.
(Still very peculiar to me that while Dept K and Chimpsky are running those are two sets of characters I co-created)
Anyway, on to the business at hand, Chimpsky Part 2 – at this stage of drawing I’ve abandoned paper and pencil in favour of the cintiq in toto – largely this is eyesight related (my eyesight slowly but surely getting worse since I first started my professional drawing career in what – I can only assume – is some sort of unspoken bargain with the devil – sure I’ll help your career, very very slowly, but also, while that happens I’ll make your eyesight just the bit worse…) but partially a growing frustration with the physical tools of drawing, which can be so bloody pernickity. One day the ink is fine the next too gloopy. Frustrating.
last week I mentioned I designed the mansion in Blender – building models of things you’ve got to draw over and over again is a time honoured tradition (here’s some classic Pathe news clip starring Frank Hampson and his assortment of models for drawing Dan Dare – I am no Frank Hampson, shucks I’m not even a member of his team that helped him produce the art, but if it’s good enough for those guys…)
My Blender knowledge is pretty perfunctory, but I knew what I had in mind, and in order to help keep the damn thing looking the same from panel to panel, I figured a 3d model is the best way to go, it also helps you keep on top of the insane deadlines you have to deal with as a comic professional.
So I drop the model in to clip studio, press a magic “render” button (actually labelled “LT Convert Layer”) and get a nice simple line art translation. I then proceed to draw all over it, because a rendered 3d image is too perfect, and would stick out like a sore thumb. So you draw over it, adding texture and details and just generally stopping the thing look like a 3d model.
Anyway, here’s pencils for pages 1 and 2 and colours by Chris Blyte and lettering Simon Bowland.